Sunday, 18 March 2012

This is a walk cycle that i created using the max for maya character rig, the character rig is quite nice to use and i found it quite easy to animate him, he also has some interesting features where u can change the facial expression too, making this quite useful for a lot of different animations.
This is the video collection of the results from the ball bounces which we collected and posted the results of on my blog earlier
This is a ball bouce animation that i created using tangents and the graph editor to help make me create the 2nd half of the bounce, this smooths out the animation and makes it overall look alot smoother and more realistic, I found this a useful task to get used to controlling my animations with the graph editor and now i use it to help me create most animations i do from now on.

This is a screenshot of the view of the graph editor that i used to edit the curve of the ball bounce
This was a 2nd attempt at making a ball bounce in maya and i also used stretch and squash on it to make it look more believable
Rubber Tennis Ball


1. 5 seconds, no force applied, 7 bounces 
2. 6.6 seconds, 25% force applied, 8 bounces
3. 7.1 seconds, 50% force applied, 10 bounces
4. 7.8 seconds, 75% force applied, 11 bounces

Plastic Soccer Ball

1. 9 seconds, no force applied, 14 bounces
2. 11 seconds, 25% force applied, 15 bounces
3. 10.6 seconds, 50% force applied, 15 bounces
4. 10.9 seconds, 75% force applied, 16 bounces

Tennis Ball

1. 3.1 seconds, no force applied, 5 bounces
2. 4.2 seconds, 25% force applied, 6 bounces
3. 4.5 seconds, 50 % force applied, 7 bounces
4. 4.6 seconds, 75% force applied, 8 bounces